Message from D:

What we have here is extremely basic, but should be enough to help anyone get off the ground quick with this project.

Files:
* doae.txt - complete table written in the order dumped by FEIDIAN (remember that?)
* doae3.bin - the ROM (NOT ALLOWED ON RHDN AND REMOVED FROM THIS PACKAGE)
* doae3_pointers.txt - the locations of the pointers to each text string: NOT THE TEXT STRING LOCATIONS
* doae3_script.txt - the script dump sans menus, which used another font I never got around to finding
* scriptdump.php - a very basic (and ugly) script dumper

The code is horrible, but the information is good.

Like most games by Chuanpu Tech, the pointers are all 32-bit and scattered throughout the binary. My reverse pointer searcher already took care of the hard part (though I'm suspicious of bad matches looking back on this). If there's bad matches, the updated reverse-pointer search code I contributed to RHDN years ago should be of some help  it prints out all the possible matches instead of the first one, allowing you to spot odd-balls pretty quickly.

Hope someone can make use of this. Destiny of an Emperor III was a fun game and should be an easy project for anyone still into hacking these old games or anyone interested in an easy first project. Given there's no compression and you can easily pump the binary up another 2MB before the Megadrive complains, I can't imagine you encountering a problem. The font banks are enormous, so you can easily do a ghetto dual-letter tile hack and not run out of letters.

If I recall, FEIDIAN actually had options to parse a script and generate a list of letter pairs, and another option to turn letter pairs into actual tiles for inserting. Damn, I thought of everything back then!

Apologies for the Rapidshare link, but I have nowhere else to put this right now. Hopefully someone can mirror the file.

Consider this stuff public domain. Anyone who wants it can use it. If the ROM is a problem for those wanting to mirror the archive, please repackage it as you see fit.
